This project focused on the product and instructional design for Oculus by Meta, specifically targeting its gaming audience. Oculus has positioned the Rift as a gaming-centric device, with a primary content focus on immersive gaming experiences. My role involved designing intuitive user interfaces and creating instructional materials to help game developers port existing first-person or fixed-camera games into virtual reality. The instructional content was aimed at streamlining the development process, enabling developers to leverage VR technology and create compelling gaming experiences for Oculus users.