This project focused on the product and instructional design for Oculus by Meta, specifically targeting its gaming audience. Oculus has positioned the Rift as a gaming-centric device, with a primary content focus on immersive gaming experiences. My role involved designing intuitive user interfaces and creating instructional materials to help game developers port existing first-person or fixed-camera games into virtual reality. The instructional content was aimed at streamlining the development process, enabling developers to leverage VR technology and create compelling gaming experiences for Oculus users.

You may also like

Back to Top